VERY productive all nighter…
Rami invigorated from his long nap on Saturday and having his high gear on managed to build the town almost half way. Also added a lot of more mechanics like moving objects and answering phone calls depending situations.Dumpster fires are now burning.End game and bad outcome triggers were finally fully included.Serious optimization and reworked spawning […]
Near end pg Jam anxiety and exhaustion…
Rami went exhausted. Had to sleep to evening to recuperate from prior days IRL load.BUT, managed to start making the game after a good nap.Cillian did some nice models for windows, doors and bushes.Teemu made some sprite adjustments to character sprite batches.We were able to fix the bugging collisions for enemies pushing each others through […]