Hey all. it’s been a bit over 2 weeks since we posted the game to Pirate Softwares Game Jam.The judges are still wading through the 1404 games submitted there so...

This our participation entry to the Pirate Software Game Jam in January 2024 Alone in the desolate reaches of space, you, the last remaining Neon Blitz pilot, faced an overwhelming...

Hello followers! Brick City hasn’t seen any updates lately but fear not, the game is still on our todo-list. We’re intending to make a lot of optimizations for sprites and...

Big update for loading times now that GDevelop supports lazy loading.

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A huge performance update for loading times since GDevelop now supports lazy loading.Also fixed various bugs under the hood.

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The usability has been rewritten and wiring is done with Right Mouse button and drag/Toggle is done with Left Mouse Button.This is only for desktop and browser versions, the android...

New faster loading of the game is applied as GDevelop supports lazy loading.

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Faster load times as new version of GDevelop supports lazy loading now.

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The game loads now immensely faster now that GDevelop supports lazy loading <3

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A huge amount of bugs were fixed and should now work on the downloadables as well.Lazy loading makes the game start almost instant which is really nice. Enjoy <3

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As GDevelop introduced a new immensely faster lazy loadin system I made an update that supports that so you can start enjoying the game MUCH faster than before. (Initial loading...

New bug fixed versions are now available since the Game Jam voting period has passed.Loads of improvements and bug fixes made to sound system, optimization, NPC behaviour, City scape and...

It’s the time of the Jolly season! Rocket Santa is here again For this month until the 30th a seasonal event of Rocket Santa is again at your hands to...

Well… It happened that a thing has been done… Arcadia: Neon Dreams has now full support for Controllers and KB/M. Have fun ❤️ City KB/M: WASD / arrow keys to...

Huge amount of bug fixed as well as added more content and playability. Music triggers fixed. Car flying on low end platforms problem fixed. FPS camera turning player neck around...

It’s finally here. Do you remember the time, when you first stepped into an arcade. Full with those marvelous cabinets with colorful games. The sweet, loud cacophony of Music and...

Fantastic news to you all. Logica has been updated with several improvements and changes.– Passed levels are now saved so you can go back to them without needing to rebuild...

Improvements made.– Added Vcc (Main power + ) and Gnd (Main power -) to the logic gates to indicate where they are getting their power to work even without input...

The ElectroBoom update includes the electric shocks when you try to wire live components.Mobile versions have a magnifying glass abote the touch position to show what’s under your finger.Loads of...

The results of the GDevelop big Game Jam #4 are out and we did really good. For the community votes we situated to 26th place out of 216 games.For the...

Reverted back to game Jam version as there was a judges pick still to be coming in the Game Jam that needed the actual Game Jam versions. So after those...

Major rewrite of the game from the Game Jam version has been done.The whole tutorial system was redone.Most of the game mechanics and logic code was redone.Lots of eye candy...

More improvements added to the game. – There are now 8 levels in the game.– Lamps have a nice radiant effect when lit.– Winning conditions display refined.– Added Level Back...

The game base is not about done and there is still plenty of time to craft more levels and some eye candy and other shenanigans tomorrow. I hope you all...

GDevelop got a major update on it’s 3d engine so we had to convert the old project to handle the new additions and changes. Took a better part of the...

The update today includes some nice additions. Distance culling of objects to optimize the performance a bit. Tweaked the distance fog so it doesn’t look like air in Beijing. Animated...

Some annoying bugs were found and fixed.Made some optimization too.And added more frames to ocean wave animations.

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Some very good thoughts worth reading from Annette “Troisnyx” Walker who was behind the musics of Sonny’s Delivery Service. https://www.troisnyx.co.uk/post/on-musicians-finding-the-right-game-devs

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Yay to us! We placed 2nd out of 120 games in the GDdevelop 3d Game Jam. Huge thanks to Cillian “Fatal Exit” Clifford for 3d modeling and Annette “Troisnyx” Walker...

It’s here! Our entry to GDevelop 3D Game Jam 2023. What a tight week it has been.Incredible huge thanks to Cillian and Annette for their impeccable and talented work on...

It’s here! Post Jam release. Bug fixes done.– Touch screen left not working, fixed– A for left not working, fixed– Wrong music in levels 1,2,3, fixed– Video playback issues, fixed...

It’s here! Chrono Dash was made by Rami Niemi and Fatal Exit in 2 days for Gamedev.js Jam 2023 Have fun <3

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Some bugs were fixedIf destroyed between transitions from one edge to another the object was locked outside of playable area, fixed Some major optimization made, asset sizes went down to...

Buildings and some other assets were re-rendered to use a smaller footprint on sprite sizes optimizing the game quite a bit. All of the graphics were also compressed with a...

The missing lighting layer has been activated.Enemies not spawning at the end fixed.Enemies reaction distance increased so they notice the player earlier.Bugged stuck moving of obstacles if done in different...

We got to 29th place out of 290 entries with honorable mention from the judges in Gdevelop Game Jam #3 <3 What makes this so awesome for us is that...

Rami invigorated from his long nap on Saturday and having his high gear on managed to build the town almost half way. Also added a lot of more mechanics like...

Rami went exhausted. Had to sleep to evening to recuperate from prior days IRL load.BUT, managed to start making the game after a good nap.Cillian did some nice models for...

Reworked the NPC behaviour and optimized the excess clutter away. NPC body types and clothing colors change individually.Pushing NPC will stagger them so they are not able to pursue you...

All character portraits are done and implemented in the game, Great work Teemu! Rami got his turbo gear on and crafted a lot of 3d rendered assets in the game...

All scene 1 dialogues are now inserted, translittered and timestamped in the game. Rendered a lot of new graphics and introduced enemy characters in to the play. New obstacle handler...

Today we got some help from our fellow GDevlop Game Jam participant in the form of critical (to us) setup of a blender render setup so Rami could start the...

Fixed some stuff in login scene, pinpointed problems in phone conversations that were fixed. Movement, activation, phone calls, animation fine tuning and camera movement done. Phone dialogues and timings for...

Cillian made the excellent phone calls dialogues a reality for the 1st story, totally awesome. Teemu made graphical research finding proper fonts to use as well as wizarded up the...

Today Rami has been dabbling with Blender and setting up the main scene, Credits, News section. Cillian did a few excellent tracks for the game and Teemu was chugging away...

This is our collaborative participation entry from Tulenväki Productions and Fatal Exit for GDevelop Game Jam #3. Rami, Teemu and Cillian bunched up together to brainstorm a game after the...

Start of a new year with some bugfixes. – The seasonal events have ended for now with some bugs preventing starting the game at points. Fixed now.

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Happy new year! New years seasonal event is now online. What’s new?– Added a few new voice lines and sound effects as well as new seasonal player rocket.– New Years...

Hey all <3 Merry Xmas! Here’s the XMas seasonal update for you all to enjoy. What’s new?All graphics are now fully 3d rendered.1st Seasonal theme for XMas is finished. Some...