A bit of interim news on the development.
After a long time it is about time that you hear from us a bit.We should be pushing a new improved and expanded version of the game closer to end of the year with some of the additions and changes listed below. Oceania will have it’s later stages added in.– Cloud levels.– Seaside levels.– Beach […]
Some bugfixes made.
Some bugs were hunted and squashed.Level cap and end level transition is now working properly.
NEW puzzles and some bug fixes.
Revisited this gem of a game after a long while.Made a few new puzzles to solve.Fixed a bunch of slight bugs on loading settings when there is a new version needing a wipe.Loads of bugs crunched under the hood.
Level expansion for Crypt of the fallen.
Added a new additional level to Crypt of the fallen.Fixed some bugs in health system as well as stuff under the hood.
New dungeons to explore and a huge amount of improvements
Added a new dungeon Crypt of the fallen to explore. Tweaked the engine so that it runs way more smoothly.Fixed some audio bugs, some are still there but they are on the list to be fixed asap.
Small roadmap for upcoming features
We, as in Rami and I, are continuing development of the Weaponized Singularity. The GameJam version was basically a prototype, whipped together in less than 40 hours. We had challenges making more and doing it faster because we were building the game at Assembly Summer 2024 event floor. The thing is, I didn’t even think […]
Released first version for the game jam
It’s here! After 37h of development, our new game Weaponized Singularity for the GDevelop Weekend Game Jam #3 is now live.
Leaderboard addition for deceased and escaped.
Leaderboard for Escaped and Deceased have been separated accordingly. Some bugs have been fixed.– Escape state was bugging enabling movement after escape.– Death by void is now fixed, it got stuck to floating before.– Tidied up some code under the hood. More levels and deeper dungeons are being crafted, coming up soon(ish).
Damage update!
Hello you all Heroes! The Hero can now punch objects and enemies when the sword is not drawn.Also opening chests without sword is supported now.Damage of the punching is less than with a sword taking more time to kill the enemy.But punching makes the Enemy to stagger for a bit making it a bit easier […]
We placed well on the game jam! 3rd and 8th place
What an absolute awesome game jam with all of those high quality games.There were 308 games in the game jam in all. The results are out and we came in8th place in community vote.3rd place in judges vote. The top contenders were made by really talented game makers and the placement we got is a […]
We placed well on the game jam! 3rd and 8th place.
What an absolute awesome game jam with all of those high quality games.There were 308 games in the game jam in all. The results are out and we came in8th place in community vote.3rd place in judges vote. The top contenders were made by really talented game makers and the placement we got is a […]
Logica is now updated to fully support Mobile devices again.
After the recent increased interest on the game, we revisited some issues that were noticed by the community. Logica is now fixed to fully support mobile devices once again.Instructions are also updated and will show correct ones depending on the platform used. More content is being built later on as the interest on the game […]
Unstable Dungeon RELEASED!
Hey all! We took part in GDevelop Big Game Jam #5 and just a moment ago released our game that was made in 7 days.Go with the stalwart adventurer who is seeking treasures in long forgotten dungeons while trying to stay alive from the monsters and traps in the dungeon. The soundtrack is written by […]
Some quality of life additions
Added light pre-calculations to the game so the game doesn’t stutter the first time a level is played.Added directional and angular velocity indicators to the HUD so you can see where and how fast you’re going and turning.Tweaked the sound compressions quite a bit so game size is reduced quite massively to earlier iterations. Playable […]
Some improvements and sneak peek of upcoming content
The game size has been reduced to half via good compression so it loads up faster.Also the first 2 levels are playable through and level 3 is semi playable.Loads of bugs fixed.Remade the main scene holographic projection visuals. All in all, the game is starting to form up to be updated in a faster pace […]
Dynamic global lighting added
Lighting system has been updated so now the global lighting is dynamic and casting lights and shadows correctly.Have fun rescuing the Astroneers <3
An Escape pod full of improvements.
Hey you all and happy Twos Day 😉 Added more ways for the stranded Astronauts to perish. Also shaved off 2/3 of frame time used from collision checking so slower systems won’t choke. Added some more animations, and effects as well as sounds to spice up the game play. Tweaked the ship controllability to not […]
Game Jam is now over and we became in 3rd place!
The Typical Game Jam is now over and we became in 3rd place. There were some awesome games in the jam and here’s our update. Moon’s Embrace now has 2 playable levels and more voice lines and the start o the story line that is to be told in the upcoming releases. What is to […]
New game for a game jam!
We took part in the Typical Game Jam just now.Managed to enter the submission 5 minutes 32 seconds under the deadline 😀 In the year 2069, a hundred years after the great Neil Armstrong walked on the moon, humanity has manged to settle it’s pale satellite and began to explore it’s secrets. Huge advancements in […]
An update after a long while with quality of life and game experience upgrade.
As per asked frequently I upped the shield hit points drastically from 10 to 25. Also picking up the atomics pack will regenerate the shield by 5 points instead of 1 that it was before. Have fun <3
Noticed a stupid and game breaking bug that is now fixed :D
Sorry!A stupid bug had crept in during other bugfixing with as simple as comparing a variable as >1 instead of =1 and it was only apparent until the player reached the moment the boss should spawn so it escaped my keen (not!) eye last night. It’s fixed now and you all can enjoy the awesomeness […]
A big update on visuals as well as loads of bugfixes
What has been added?– Core mechanics for the new enemies and bosses under the hood, yet to be revealed, so to keep you waiting eagerly.– CRT effect for more authentic 90’s feel (toggled on/off in the settings).– New voice lines.– Eased up the easy difficulty by slowing down advancement speed so that the new players […]
The results for Pirate Software Game Jam 14 are out and we’re happy.
We participated in the Pirate Software Game Jam 14 Our game Galactic Neon Blitz got shared #1 on playability with 96 other games which is quite a nice placement out of 1400 games that participated. A fantastic game jam with so much of awesome games. A link to our game, we’ve continued and will continue […]
Updated some mechanics and fixed a few bugs.
Some bug fixes made.– Tutorial getting stuck on D4 explanation has been fixed.– Added some default movement for the loose arms after boss was killed so that they will start moving off the screen.– Fixed D4 sometimes having the explosion radius indicator stuck after it was initiated and enemy blasters healed it back to life. […]
The new and improved continuation is finally here.
As the judge period is now over, we decided to update the game from our dev version to the public to enjoy.first world is about halfway done and all 5 worlds are in continued development. Go on and enjoy the new features, enemies, graphics, voice acting, music tracks and more.
Added two games into the arcade.
We added two of our games into the arcade to be playable in Arcadia.Jet Pac: Full Spectrum Astronaut which was Ramis favourite game from his childhood.Galactic Neon Blitz, which is a game that participated in Pirate Software Game Jam 14. Galactic Neon Blitz is a game jam version at the moment but a new and […]
A bit of rework on lighting precalculations and changes to boss behaviour
Almost time for a public release and the changes and additions to the game are still coming up. Changed how the light precalculations are done and they will be done after the Init scene before the Main so that there will be no slow downs or stutters when playing the game. The boss behaviour has […]
More behind the scenes reveals.
Hey all. Last week we’ve been working a lot more on boss mechanics as well as designing the future levels and enemies. One of the biggest improvement that we implemented was dynamic lighting from player and enemy blasters as well as player ship engines and explosions. Shadow casting from big light sources was added as […]
Behind the scenes, a glimpse of the upcoming update.
Hey all. it’s been a bit over 2 weeks since we posted the game to Pirate Softwares Game Jam.The judges are still wading through the 1404 games submitted there so we need to wait a few moments more for the results to be judged. In the mean while.The development of Galactic Neon Blitz has been […]
Participation for the Pirate Software Game Jam 2024
This our participation entry to the Pirate Software Game Jam in January 2024 Alone in the desolate reaches of space, you, the last remaining Neon Blitz pilot, faced an overwhelming onslaught of viral globules threatening your home system. Battling through infected territories and haunted cosmic landscapes, your retro-fitted spacecraft could finally reach the colossal, corrupted […]
Brick City going forward
Hello followers! Brick City hasn’t seen any updates lately but fear not, the game is still on our todo-list. We’re intending to make a lot of optimizations for sprites and gameplay mechanics. When we’ve done those we’re going to add a level editor to the game. The editor is meant to create a city of […]
Big update for faster loading times
Big update for loading times now that GDevelop supports lazy loading.
Big update for faster loading and some bugfixes
A huge performance update for loading times since GDevelop now supports lazy loading.Also fixed various bugs under the hood.
New faster loading
New faster loading of the game is applied as GDevelop supports lazy loading.
Updated the game for Lazy loading
Faster load times as new version of GDevelop supports lazy loading now.
Fast loading update.
The game loads now immensely faster now that GDevelop supports lazy loading <3
New and improved with faster loading.
A huge amount of bugs were fixed and should now work on the downloadables as well.Lazy loading makes the game start almost instant which is really nice. Enjoy <3
A little update to include fast lazy loading <3
As GDevelop introduced a new immensely faster lazy loadin system I made an update that supports that so you can start enjoying the game MUCH faster than before. (Initial loading time is now about 90% faster).
New versions are up and available.
New bug fixed versions are now available since the Game Jam voting period has passed.Loads of improvements and bug fixes made to sound system, optimization, NPC behaviour, City scape and much much more. And we’re not stopping there.The game is under constant development from now on as our main project so improvements and expansions to […]
The results are out and we got the 4th place <3
Season of Jolly is here!
It’s the time of the Jolly season! Rocket Santa is here again For this month until the 30th a seasonal event of Rocket Santa is again at your hands to try out to achieve the top score in Rocket Racers
Controller support added and some tweaks in performance.
Well… It happened that a thing has been done… Arcadia: Neon Dreams has now full support for Controllers and KB/M. Have fun ❤️ City KB/M: WASD / arrow keys to move. Shift to Run. LMB/Space to activate. ESC to quit (Executable game). Controller: Arrows or Left stick, Move. Right stick, Look. L2/R2, Run. A to […]
Massive update and bug fixes
Huge amount of bug fixed as well as added more content and playability. Music triggers fixed. Car flying on low end platforms problem fixed. FPS camera turning player neck around fixed. Malibu Hot Chase has opposing traffic now too. Perestroika Pioneers has a ocean surface and enemy sub functionality was fixed as well as some […]
Game Jam entry of the year.
It’s finally here. Do you remember the time, when you first stepped into an arcade. Full with those marvelous cabinets with colorful games. The sweet, loud cacophony of Music and sound effects with an occasional cheer in the crowd. Those moments, almost lost in time are now yours to touch, In Arcadia: Neon Dreams. A […]
Results are out!
Yay to us! We placed 2nd out of 120 games in the GDdevelop 3d Game Jam. Huge thanks to Cillian “Fatal Exit” Clifford for 3d modeling and Annette “Troisnyx” Walker for the wonderful OST. It was really fun making this game with the new 3d possibilites of Gdevelop that were added just prior to the […]
Release! for the GDevelops 3d Game Jam
It’s here! Our entry to GDevelop 3D Game Jam 2023. What a tight week it has been.Incredible huge thanks to Cillian and Annette for their impeccable and talented work on 3D and composing music.As well as kicking me in the royal butt to keep going. Have at it, enjoy your stay on Sunny Vale.
Post Jam bug fix release
It’s here! Post Jam release. Bug fixes done.– Touch screen left not working, fixed– A for left not working, fixed– Wrong music in levels 1,2,3, fixed– Video playback issues, fixed Not yet done.– On desktop game exit only via Alt+F4 (windows, no idea what the command on kill app is in Mac / Linux).
Gamedev.js Jam 2023 RELEASE!
It’s here! Chrono Dash was made by Rami Niemi and Fatal Exit in 2 days for Gamedev.js Jam 2023 Have fun <3
Optimization and fixed some major bugs
Some bugs were fixedIf destroyed between transitions from one edge to another the object was locked outside of playable area, fixed Some major optimization made, asset sizes went down to 2/3 of the original size.
RE-rendered some graphics and new compression
Buildings and some other assets were re-rendered to use a smaller footprint on sprite sizes optimizing the game quite a bit. All of the graphics were also compressed with a new compressing program that we found resulting HUGE savings on asset sizes. Shadow casting tweaked so the shadows have soft edges now.