Some quallity of life additions

Added light pre-calculations to the game so the game doesn’t stutter the first time a level is played.Added directional and angular velocity indicators to the HUD so you can see where and how fast you’re going and turning.Tweaked the sound compressions quite a bit so game size is reduced quite massively to earlier iterations. Playable […]

Some improvements and sneak peek of upcoming content

The game size has been reduced to half via good compression so it loads up faster.Also the first 2 levels are playable through and level 3 is semi playable.Loads of bugs fixed.Remade the main scene holographic projection visuals. All in all, the game is starting to form up to be updated in a faster pace […]

Dynamic global lighting added

Lighting system has been updated so now the global lighting is dynamic and casting lights and shadows correctly.Have fun rescuing the Astroneers <3

An Escape pod full of improvements.

Hey you all and happy Twos Day 😉 Added more ways for the stranded Astronauts to perish. Also shaved off 2/3 of frame time used from collision checking so slower systems won’t choke. Added some more animations, and effects as well as sounds to spice up the game play. Tweaked the ship controllability to not […]

Game Jam is now over and we became in 3rd place!

The Typical Game Jam is now over and we became in 3rd place. There were some awesome games in the jam and here’s our update. Moon’s Embrace now has 2 playable levels and more voice lines and the start o the story line that is to be told in the upcoming releases. What is to […]

New game for a game jam!

We took part in the Typical Game Jam just now.Managed to enter the submission 5 minutes 32 seconds under the deadline 😀 In the year 2069, a hundred years after the great Neil Armstrong walked on the moon, humanity has manged to settle it’s pale satellite and began to explore it’s secrets. Huge advancements in […]

Noticed a stupid and game breaking bug that is now fixed :D

Sorry!A stupid bug had crept in during other bugfixing with as simple as comparing a variable as >1 instead of =1 and it was only apparent until the player reached the moment the boss should spawn so it escaped my keen (not!) eye last night. It’s fixed now and you all can enjoy the awesomeness […]

A big update on visuals as well as loads of bugfixes

What has been added?– Core mechanics for the new enemies and bosses under the hood, yet to be revealed, so to keep you waiting eagerly.– CRT effect for more authentic 90’s feel (toggled on/off in the settings).– New voice lines.– Eased up the easy difficulty by slowing down advancement speed so that the new players […]

The results for Pirate Software Game Jam 14 are out and we’re happy.

We participated in the Pirate Software Game Jam 14 Our game Galactic Neon Blitz got shared #1 on playability with 96 other games which is quite a nice placement out of 1400 games that participated. A fantastic game jam with so much of awesome games. A link to our game, we’ve continued and will continue […]

Updated some mechanics and fixed a few bugs.

Some bug fixes made.– Tutorial getting stuck on D4 explanation has been fixed.– Added some default movement for the loose arms after boss was killed so that they will start moving off the screen.– Fixed D4 sometimes having the explosion radius indicator stuck after it was initiated and enemy blasters healed it back to life. […]

The new and improved continuation is finally here.

As the judge period is now over, we decided to update the game from our dev version to the public to enjoy.first world is about halfway done and all 5 worlds are in continued development. Go on and enjoy the new features, enemies, graphics, voice acting, music tracks and more.

Added two games into the arcade.

We added two of our games into the arcade to be playable in Arcadia.Jet Pac: Full Spectrum Astronaut which was Ramis favourite game from his childhood.Galactic Neon Blitz, which is a game that participated in Pirate Software Game Jam 14. Galactic Neon Blitz is a game jam version at the moment but a new and […]

A bit of rework on lighting precalculations and changes to boss behaviour

Almost time for a public release and the changes and additions to the game are still coming up. Changed how the light precalculations are done and they will be done after the Init scene before the Main so that there will be no slow downs or stutters when playing the game. The boss behaviour has […]

More behind the scenes reveals.

Hey all. Last week we’ve been working a lot more on boss mechanics as well as designing the future levels and enemies. One of the biggest improvement that we implemented was dynamic lighting from player and enemy blasters as well as player ship engines and explosions. Shadow casting from big light sources was added as […]

Behind the scenes, a glimpse of the upcoming update.

Hey all. it’s been a bit over 2 weeks since we posted the game to Pirate Softwares Game Jam.The judges are still wading through the 1404 games submitted there so we need to wait a few moments more for the results to be judged. In the mean while.The development of  Galactic Neon Blitz has been […]

Participation for the Pirate Software Game Jam 2024

This our participation entry to the Pirate Software Game Jam in January 2024 Alone in the desolate reaches of space, you, the last remaining Neon Blitz pilot, faced an overwhelming onslaught of viral globules threatening your home system. Battling through infected territories and haunted cosmic landscapes, your retro-fitted spacecraft could finally reach the colossal, corrupted […]

Brick City going forward

Hello followers! Brick City hasn’t seen any updates lately but fear not, the game is still on our todo-list. We’re intending to make a lot of optimizations for sprites and gameplay mechanics. When we’ve done those we’re going to add a level editor to the game. The editor is meant to create a city of […]

New and improved with faster loading

The usability has been rewritten and wiring is done with Right Mouse button and drag/Toggle is done with Left Mouse Button.This is only for desktop and browser versions, the android version will be updated on a later date. All new and faster loading system has been implemented as well as GDevelop now supports lazy loading.

New faster loading

New faster loading of the game is applied as GDevelop supports lazy loading.

New and improved with faster loading.

A huge amount of bugs were fixed and should now work on the downloadables as well.Lazy loading makes the game start almost instant which is really nice. Enjoy <3

A little update to include fast lazy loading <3

As GDevelop introduced a new immensely faster lazy loadin system I made an update that supports that so you can start enjoying the game MUCH faster than before. (Initial loading time is now about 90% faster).

New versions are up and available.

New bug fixed versions are now available since the Game Jam voting period has passed.Loads of improvements and bug fixes made to sound system, optimization, NPC behaviour, City scape and much much more. And we’re not stopping there.The game is under constant development from now on as our main project so improvements and expansions to […]

Season of Jolly is here!

It’s the time of the Jolly season! Rocket Santa is here again For this month until the 30th a seasonal event of Rocket Santa is again at your hands to try out to achieve the top score in Rocket Racers

Controller support added and some tweaks in performance.

Well… It happened that a thing has been done… Arcadia: Neon Dreams has now full support for Controllers and KB/M. Have fun ❤️ City KB/M: WASD / arrow keys to move. Shift to Run. LMB/Space to activate. ESC to quit (Executable game). Controller: Arrows or Left stick, Move. Right stick, Look. L2/R2, Run. A to […]

Massive update and bug fixes

Huge amount of bug fixed as well as added more content and playability. Music triggers fixed. Car flying on low end platforms problem fixed. FPS camera turning player neck around fixed. Malibu Hot Chase has opposing traffic now too. Perestroika Pioneers has a ocean surface and enemy sub functionality was fixed as well as some […]

Game Jam entry of the year.

It’s finally here. Do you remember the time, when you first stepped into an arcade. Full with those marvelous cabinets with colorful games. The sweet, loud cacophony of Music and sound effects with an occasional cheer in the crowd. Those moments, almost lost in time are now yours to touch, In Arcadia: Neon Dreams. A […]

Huge update, level save and more.

Fantastic news to you all. Logica has been updated with several improvements and changes.– Passed levels are now saved so you can go back to them without needing to rebuild every time.– There is now a component inventory on the bottom that is used to store the needed components.– Some changes to color scheme in […]

Some major improvements and lots of bugfixes.

Improvements made.– Added Vcc (Main power + ) and Gnd (Main power -) to the logic gates to indicate where they are getting their power to work even without input connections. – There is also a difficulty setting set up that you can toggle that will pop random input signals when the inputs are not […]

ElectroBoom update is live.

The ElectroBoom update includes the electric shocks when you try to wire live components.Mobile versions have a magnifying glass abote the touch position to show what’s under your finger.Loads of bug fixes and improvements made.New effects and sounds added. The game will continue to be updated regularly so keep following for more.

The results are out and we did GREAT!

The results of the GDevelop big Game Jam #4 are out and we did really good. For the community votes we situated to 26th place out of 216 games.For the judges vote we came in 5th place!!! Can’t believe how well we actually made in the votes considering the game was made in 2.5 days […]

Revert back to Game Jam state!

Reverted back to game Jam version as there was a judges pick still to be coming in the Game Jam that needed the actual Game Jam versions. So after those are over, I’ll bring the Actual version back, but for now ENJOY the Game Jam version.

Post Game Jam release is LIVE!

Major rewrite of the game from the Game Jam version has been done.The whole tutorial system was redone.Most of the game mechanics and logic code was redone.Lots of eye candy added.Settings are now added and working.More expandable save game system implemented for future proof expansion. Some bugs still prevail, they are on the ToDo list, […]

Loads of stuff added in the game.

More improvements added to the game. – There are now 8 levels in the game.– Lamps have a nice radiant effect when lit.– Winning conditions display refined.– Added Level Back and Forward buttons.– Game is now saved every time you pass a level so you can continue playing later on where you left off.

Preliminary release of the game ahead of time.

The game base is not about done and there is still plenty of time to craft more levels and some eye candy and other shenanigans tomorrow. I hope you all like the game prototype as it is now and keep coming back for more content later on.

Big update after GDevelop got a big engine update.

GDevelop got a major update on it’s 3d engine so we had to convert the old project to handle the new additions and changes. Took a better part of the day but it’s now finished.Also worked on tweaking the distance culling a bit better.Lights and shadows were tweaked a bit too.Antialiasing is now added, goodbye […]

Some major improvements and updates made.

The update today includes some nice additions. Distance culling of objects to optimize the performance a bit. Tweaked the distance fog so it doesn’t look like air in Beijing. Animated transparent water all over 2d AND 3d. Made the waves and sprinkles and player shadow to move with the waves on ocean. Reflections on ocean […]

Post Jam bug fixes.

Some annoying bugs were found and fixed.Made some optimization too.And added more frames to ocean wave animations.

Results are out!

Yay to us! We placed 2nd out of 120 games in the GDdevelop 3d Game Jam. Huge thanks to Cillian “Fatal Exit” Clifford for 3d modeling and Annette “Troisnyx” Walker for the wonderful OST. It was really fun making this game with the new 3d possibilites of Gdevelop that were added just prior to the […]

Release! for the GDevelops 3d Game Jam

It’s here! Our entry to GDevelop 3D Game Jam 2023. What a tight week it has been.Incredible huge thanks to Cillian and Annette for their impeccable and talented work on 3D and composing music.As well as kicking me in the royal butt to keep going. Have at it, enjoy your stay on Sunny Vale.

Post Jam bug fix release

It’s here! Post Jam release. Bug fixes done.– Touch screen left not working, fixed– A for left not working, fixed– Wrong music in levels 1,2,3, fixed– Video playback issues, fixed Not yet done.– On desktop game exit only via Alt+F4 (windows, no idea what the command on kill app is in Mac / Linux).

Optimization and fixed some major bugs

Some bugs were fixedIf destroyed between transitions from one edge to another the object was locked outside of playable area, fixed Some major optimization made, asset sizes went down to 2/3 of the original size.

RE-rendered some graphics and new compression

Buildings and some other assets were re-rendered to use a smaller footprint on sprite sizes optimizing the game quite a bit. All of the graphics were also compressed with a new compressing program that we found resulting HUGE savings on asset sizes. Shadow casting tweaked so the shadows have soft edges now.