Optimization and bugfixes

Loads of optimization of visual effects that were there on some objects forgotten and unnecessarily heavy to render.Should be way more playable even on slower end computers and mobiles.

Another big update.

Reworked the ship mechanics to include changing ships in the near future after the Hangar mechanics have been implemented.Stage transitions reworked.Loads of under the hood improvements and optimizations.Fully working endless mode core mechanics, you can now fight through endless stages to achieve your record with ever stronger enemies. Some graphics were reworked. Still much more […]