Posts from
past month

It’s starting to look like a game

All scene 1 dialogues are now inserted, translittered and timestamped in the game.

Rendered a lot of new graphics and introduced enemy characters in to the play.

New obstacle handler fine tuned and player entering behind an obstacle now get’s opacity shifted so you can see what you’re doing behind the obstacle, providing nice hidden areas that aren’t visible unless you take a peek around the corner.

Also added a lighting system with shadow casting to improve pre-rendered light sources on the walls.