Buildings and some other assets were re-rendered to use a smaller footprint on sprite sizes optimizing the game quite a bit. All of the graphics were also compressed with a...
The missing lighting layer has been activated.Enemies not spawning at the end fixed.Enemies reaction distance increased so they notice the player earlier.Bugged stuck moving of obstacles if done in different...
We got to 29th place out of 290 entries with honorable mention from the judges in Gdevelop Game Jam #3 <3 What makes this so awesome for us is that...
Rami invigorated from his long nap on Saturday and having his high gear on managed to build the town almost half way. Also added a lot of more mechanics like...
Rami went exhausted. Had to sleep to evening to recuperate from prior days IRL load.BUT, managed to start making the game after a good nap.Cillian did some nice models for...
Reworked the NPC behaviour and optimized the excess clutter away. NPC body types and clothing colors change individually.Pushing NPC will stagger them so they are not able to pursue you...
All character portraits are done and implemented in the game, Great work Teemu! Rami got his turbo gear on and crafted a lot of 3d rendered assets in the game...
All scene 1 dialogues are now inserted, translittered and timestamped in the game. Rendered a lot of new graphics and introduced enemy characters in to the play. New obstacle handler...
Today we got some help from our fellow GDevlop Game Jam participant in the form of critical (to us) setup of a blender render setup so Rami could start the...
Fixed some stuff in login scene, pinpointed problems in phone conversations that were fixed. Movement, activation, phone calls, animation fine tuning and camera movement done. Phone dialogues and timings for...
Cillian made the excellent phone calls dialogues a reality for the 1st story, totally awesome. Teemu made graphical research finding proper fonts to use as well as wizarded up the...
Today Rami has been dabbling with Blender and setting up the main scene, Credits, News section. Cillian did a few excellent tracks for the game and Teemu was chugging away...
This is our collaborative participation entry from Tulenväki Productions and Fatal Exit for GDevelop Game Jam #3. Rami, Teemu and Cillian bunched up together to brainstorm a game after the...