Posts from
past month

More behind the scenes reveals.

Hey all.

Last week we’ve been working a lot more on boss mechanics as well as designing the future levels and enemies.

One of the biggest improvement that we implemented was dynamic lighting from player and enemy blasters as well as player ship engines and explosions. Shadow casting from big light sources was added as well.
We also reworked the 3d models of the Player ship and Drone.

3 more days to wait until the Judges voting period is over and we can upload the latest version for you all to play.