Roy's eyes

Creators

Teemu

Coding, graphics, 3D design, music, web design

Programming hobbyist since 1983 and bunch of different programming languages experience. GDevelop developer since summer 2020.

Released games:

      • Borvariakorttipeli – A game master tool for Praedor pen & paper roleplaying game. This tool simulates the random world generator card aspect of the game, complete with monster cards. Praedor (c) Petri Hiltunen, Praedor Roleplaying game (c) Ville Vuorela. Card art is used with permission from Petri Hiltunen.
      • Brick City: Earthquake Rescue – Tulenväki Productions submission for 1st GDevelop GameJam. Game engine coding by Rami. Global highscore system coding, level design and graphics by Teemu. The game won 2nd place of overall ratings in the GameJam.
      • Great Attractor – Mass Ejector – Tulenväki Productions submission for ScoreSpace Jam #18. The game was 26th place out of the jams 126 participants. The idea of the jam was to make a game in 72h with the theme Magnet. Game engine coding and graphics by Rami. Global highscore system coding and some graphics help by Teemu.

In development:

      • Borvariakorttipeli II – An improved game master tool with networked gameplay and other multiplayer features for Praedor pen & paper roleplaying game. This tool simulates the random world generator card aspect of the game, complete with monster cards. Praedor (c) Petri Hiltunen, Praedor Roleplaying game (c) Ville Vuorela. Card art is used with permission from Petri Hiltunen.
      • Arch Nemesis – A homage to 80’s Konami game series Nemesis (also known as Gradius), the grandfather of modern shooters. The game features a lot of 3d designed graphics, rendered with Blender and imported to sprites as well as lots of familiar gameplay mechanics from sidescroller space shooter genre.