Posts from
past month

D.I.C.E. devlogs

DICE has been updated a LOT in the terms of size optimization and stability. it’s now almost HALF the size it was before.(And I still got a lot more optimization...

Added an option to reduce the background parallax to reduce motion sickness for some people.Loads of bugfixes under the hoodReworked some of the UI management to better fit to future...

Underlying timing bugs affecting extra weaponry have been fixed.Shield effects sometimes went flying away since their instances were named incorrectly, fixed now.Starting splash screen videos not playing in mobile web...

The newest DICE is now public. Works on everything… What’s new?16:9 screen support for desktops.9:16 support for mobiles.New UI placement and functionality.Music player in the main menu.Tweaks to the difficulty.New...

PARTY ON! DICE came in 2nd place out of 52 entries in the Post Jam “Jam” #5… I was already quite happy when DICE placed 1769/6137 in the GMTK GameJam...

Rewrite of the damage system is done.The 3rd ship with it’s Arc Beam weapons are online. with the 1st Extra weapon enabled.Bosses has multiple hit locations and they explode and...

Today I rewrote almost the whole damage dealing system.It was and still is quite a huge endeavour to sift through and build it while keeping the functioning that I already...

Lovely update is in your hands. Loads of balancing for the first 2 ships.Fully functional 3rd ship ARC Fighter that unlocks when reaching to Stage 10 which shoots an Accelerated...

In the weekend I did a massive amount of bug hunting so I found and eliminated quite a bunch of them as well as balanced the game play a bit.–...

Latest big update is here. Working Hangar to select your ship. You now have a new ship to fly (Reach Stage 5 to unlock) and deal mayhem to the crappy...

Added a warning glow to the edge of the view for the enemies that are situated outside of the view.Gave a slight amount of bonus to the time gotten back...

Loads of optimization of visual effects that were there on some objects forgotten and unnecessarily heavy to render.Should be way more playable even on slower end computers and mobiles.

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Reworked the ship mechanics to include changing ships in the near future after the Hangar mechanics have been implemented.Stage transitions reworked.Loads of under the hood improvements and optimizations.Fully working endless...

It’s here!The Android version release. Also some bug fixes to all versions. PS: As I don’t have an android my self I have to rely on the feedback from others...

And here’s the downloadable executables for you to play on your Win, Mac, Linux systems as well.. Enjoy <3

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After a week since the GMTK Gamejam was done I’ve been reworking and updating the game to a whole new level. More than double new voice lines.Endless procedurally generated stages...

After intense 48h of coding it’s finally here. Our participation game for GMTK Gamejam 2022. You are a flying a last resort fighter craft to attack the crappy enemies behind...