Another big update.
Reworked the ship mechanics to include changing ships in the near future after the Hangar mechanics have been implemented.Stage transitions reworked.Loads of under the hood improvements and optimizations.Fully working endless mode core mechanics, you can now fight through endless stages to achieve your record with ever stronger enemies. Some graphics were reworked. Still much more […]
Android release!
It’s here!The Android version release. Also some bug fixes to all versions. PS: As I don’t have an android my self I have to rely on the feedback from others to be ensured that it actually works as intended 😀
And here are the downloadables for Win, Mac, Linux
And here’s the downloadable executables for you to play on your Win, Mac, Linux systems as well.. Enjoy <3
MAJOR UPDATE & After jam realease!
After a week since the GMTK Gamejam was done I’ve been reworking and updating the game to a whole new level. More than double new voice lines.Endless procedurally generated stages (This game mode is a bit simple and more are in the works).6 totally new extra weapons to cause mayhem to the enemy forces.New revampled […]
Gamejam release of DICE <3
After intense 48h of coding it’s finally here. Our participation game for GMTK Gamejam 2022. You are a flying a last resort fighter craft to attack the crappy enemies behind the asteroid field.You only have 6 seconds of energy left before your craft is destroyed, but you can postpone it by destroying the asteroids and […]
Some minor bugfixes.
Bug fixes.Sound and music looping was broken on some browsers, so I fixed it so that it should work flawlessly now.
The scoreboard bug has been fixed and some updates made.
The Scoreboard bug has been fixed, it was a slightly corrupted database when manually fixing a incorrect entry there.Everything is in order again and the scores are as they should be. Added the configuration for volume levels finally. The sub 5 second record is quite lonely up there on the 1st place go give it […]
Bah! I broke the scoreboard. :/
While making the config screen today I somehow broke the scoreboard system without noticing it and already uploaded the broken versions.Darn. Too late at night and too tired to fix it now, I’ll fix it tomorrow.
Touch controller support has been added.
Great news to you mobile gamers! The touch interface has been revamped and you now have a touch joystick controller for easier controllability.Now go get the sub 5 second record to get the new reward 😉
Game Jam over and lts of bugfixes.
TheScore Space gamejam #18 results are here and we placed 26th place out of 126 participants. The jam was awesome and had loads of really great games. The game has been updated with lots of bug fixes and improvements.Global Scoreboard now shows the 1st place as it should display.Lots of sound problems were fixed.Some stuck […]
People have been asking for more and it is coming.
People have been asking more content and levels. And they are coming shortly after the Game Jam has ended.More levels.Longer levels.Achievements.Rewards for the achievements like a golden player sphere.Different elements other than just basic attractor/repulsor. But first, play the game and rate it if you can and remember to enjoy and share your thoughts with […]
1.0 Release of the Game! and the Jam continues.
After a few fumbles and last minute bugs, we managed to iron out the game breaking ones. Here is the 1.0 version of the game. We had a REALLY fun time making it in the last 72h and we think we did good on this one considering the time limits and IRL issues. Have FUN […]
It’s about ready for the most part!
Quite ready for the most part! Still quite a lot to tweak out and I have to add some stuff, but the game is now playable with high score system and ghost competitor.
v0.1 release, ghost running your record time etc.
I added a Ghost Ball running your best time.Some (loads of) bug fixes.Sounds leveled up. Todo, Configurable options.Something nice. Local storage. -scoreboard. – Ghost run for your best run. Firebase scoreboard.– World wide high scores.– World wide ghost runs.
Version 0.1 with multiple platforms and more
Nice new additions. Caverns added.Multiple platforms to land upon.Scores to collect depending on the platform difficulty.Fuel consumption added.Functioning radar.Lighting effects added.
Happy 40th birthday ZX Spectrum <3
Happy 40th birthday ZX Spectrum <3 ZX Spectrum is an 8-bit personal home computer developed by Sinclair Research. It was first released in the United Kingdom on 23 April 1982 and went on to become Britain’s best-selling microcomputer. The first game I (Rami) had on our Spectrum back in the day was Jet Pac by […]
Some minor improvements.
Added light sources to the engine flames and made objects as light blocking type.Fixed a few underlying bugs.
Added a working radar system and some obstacles.
Some improvement and bug fixes. A working rudimentary radar system has been implemented.Some obstacles have been added, you can land on those rocks if the surface is in the landing tolerances.Some minor graphical bugs were ironed out.
The game supports mobile devices now as well!
Added mobile device support. Fixed the Earth from being in incorrect layer.
A first glimpse of the upcoming Lunar Express.
Another reimagined game from my childhood. Lunar Express is a reimagined version of the classic Lunar Lander from Atari inc. and will have somewhat tweaked and improved game play when finished. This is the first 0.0. version to test out.More to come soon ™
Some nasty bugs fixed that crept in the game last time.
There was a nasty bug on the extra life code that when you got high enough score, you practically got infinite lifes, FIXED.For some freakishly mistyping accident the item spawner stopped spawning items once the rocket was fueled up, FIXED.
Launching! Full 1.0 version with all the candy you could muster!
It’s here! The release version of Jet Pac: Full Spectrum Astronaut 1.0 What’s new?– Full 16 levels to escape the planet.– 8 vastly different and challenging enemies to battle against.– Local Storage for your high scores and settings.– Hours of enjoyment for you all to experience.
Level 6 with enemies finished + bugfixes
The level 6 and it’s enemy type are now finished.Enemies are becoming harder and harder, can you finish the game thus far? Bug fixes.Rocket engine sound was left looping after changing to shuttle in level 5. Fixed.Fade out / Fade in between levels was disabled by accident. Enabled.High Score was not registered if the player […]
Lots of progress 5 fully playable levels with 5 enemies.
After a slight pause, here’s a new and improved Jet Pac. New content.5 fully playable levels.5 different enemies, Meteor, Fluffy, Acid bubble, Drone and Homing mine.Loads of new and improved sound effects. Optimization.Loads of particle effect have been optimized so older computers and laptops can enjoy Jet Pac too.Starting scenes effects are still WAY unoptimized […]
More new enemies and level 3 all done.
Today I made the 3rd level of the game and it’s enemy type of acid bubble. 3 fully playable levels with different enemies on each just like in the original game. Enjoy!
New level, new enemy bug fixes.
Hooray!It’s going along nicely. NEW!Brand new enemy that will appear in newly added the level 2. Bugfixes.Enlarged the pickup hit boxes for items so that when they are laying flat on the ground they are easier to pick up.
Minor bugfixes
Fixed some annoying sound bugs. On web release the music loop broke down occasionally, FIXED.On web release the sounds were not properly preloaded and started with an annoying delay, FIXED.Timing interval of the end scene fireworks was on integer resulting too often to fire fireworks simultaneously. FIXED.
Some annoying bugs have been found and eliminated.
Bugs found and eliminated. On web release the sounds loaded only when first played resulting them playing delayed. FIXED.On web release the music sometimes played multiple times on top of each other on the first loop. FIXED.There was a item creation bug when the rocket was being assembled, resulting the bottom of the rocket to […]
Slight update on visuals.
I added an alpha blended wavy reflective water in the pond at the park.Also Dave now wanders around more coherently sometimes sitting on the bench.More stuff made in the game already that aren’t visible in this stage of the development o be revealed.I’m working on some scenes to be added in Dave’s story and surroundings and I’m remaking the graphics as well bit by bit. Stay tuned […]
Some minor bugfixes.
Been a while since the last update since we had all our focus on the GDevelop Game Jam #1. But here’s a fix for some annoying bugs that were left behind.Music not looping correctly on web version – Fixed.Sometimes items could drop through gaps – Fixed.Added a “Press any key to start…” on the beginning […]
Todays progress
Today I managed to advance on Dave quite a bit. I made wavy alpha blended reflective water and put Stan swimming in it while Dave sat on the bench brooding…Also I scripted a few of the scenes that are going to be in the game in one for or another.
And the voting results are here!
What a fantastic Game Jam this was! Full on 10 days of nonstop work with Teemu and whole lot of play testing and having fun making Brick City a game we love <3 We achieved 2nd place out of 215 games in the community voting.But for the top 5 for sweet cash prizes judged by […]
Final release 1.0.2203031 with bug fixes.
AWESOME! Bug fixes have been applied and the new version 1.0.2203031 has been released for all platforms. Bug fixes done.Music looping incorrect. Fixed.Blocks falling through ground on rare occasion. Fixed.Blocks escaping through collision boxes under the crane and bulldozer. Fixed.Firebase update glitches. Fixed.Missing credits. Fixed.Ray casting variable storing bug, making the identification of picked up […]
A new game with a new approach to making games.
First devlog on my newest game to be. Dave: Thought Patterns is a story driven tale of Dave and his turbulent struggle to survive with the depths of his broken mind.A game telling of suffering and coping with depression with constant self reflecting inner mind, thoughts circling around wearing Dave down again and again, trying […]
Continuing Brick City development with Building Editor
We’re continuing development of the game with in-game building editor. GameJam version of the game has prebuilt buildings but they’re all made in GDevelop scene editor. Manually. The process included dragging sprite object to screen, changing its animation number and animation frame, then setting object variable manually to set correct color. This had to be […]
GameJam games we’ve really liked (updating list)
Here’s a list of games we’ve found noteworthy and entertaining in the first GDevelop GameJam Antimatter – Cool game with time mechanics Alisa – A game where you rebuild your psyche, avoiding harmful feelings Housing be like – Great physics based tetris-like. Magical Galymoon – Interesting adventure game with golem building and controlling mechanics Djem […]
Planned changes after GameJam
First off: Thank you all for playing our game. We’ve gotten many really nice comments about it and are grateful for your feedback. Now that the game is out and we’ve played it more, there will be some fixes and changes when the GameJam is done. Some of the fixes are just that. Fixes. We […]
Few simpe bugs were found, bare with them…
1. Sometimes when pressing blocks down on the ground using a pile of other blocks some smaller ones might pop through the ground. 2. There is a slight bug in the audio looping that was meant to fix the audio not looping in Firefox, but that in turn made the music play twice on top […]
Version 1.0 released just in the nick of time.
It’s here! Let us introduce you to Brick City Earthquake rescue for the first GDevelop game jam in 21.2.2022. It has been a real blast this past week to make this game with Teemu while following fellow developers make their own games. We’re quite anxious to see the end results of the game jam as […]
It’s almost time for the Game Jam to end..
Almost time, only 1 day left. Today’s update consists of working Options menu with sliders for volumes, game difficulty, graphics options, Accessibility settings as well as an end screen with fireworks! And of course a buttload of other stuff behind the scenes of unseen levels, coding and surprise stuff… We hope that we’re able to […]
FInal leg of the GDevelop Game Jam.
It’s been a hell of a week making this game on this game jam. We started on Friday morning of 11.02.22 and released a working demo today in Friday evening 18.02.22.There definitely are bugs to be found, it’s only limited 2 playable levels, no score board or options yet.BUT it works also on mobile devices, […]
A glitch on low end computers playing in browser
I noticed a glitch on the physics engine concerning the low end computers playing in browser.If the rendering is chocking to drop the framerates enough the physics calculations go awry making it hard or impossible to get enough thrust to lift the piecess off the ground. The fix is underway and will be posted in […]
Slight silence due to ongoing game jam
The updates are upcoming in due time, more levels, more enemy types, more ships and difficulty settings.But for the time being my full focus is on the ongoing Gdevelop gamejam for atleast this week making our new game Brick City that you can see a very early alpha version from monday morning. This was done […]
Most of the bug fixes are now done
New version uploaded v0.95.220210 Key remapping fixedScreen size bug fixed Active thruster sound bug fixedSome other minor stuff fixed and tweaked Enjoy
Some bugs have surfaced.
Known bugs as of now. (v0.95.220209) -Redefining the keys won’t work until next version (Fixed waiting for next iteration upload) -On browsers if the game is not on full screen the play area is too wide making the game bu on the right end, Press F11 for full screen (Under investigation) -On some browser […]
First release of my first game!
Jet Pac: Full Spectrum Astronaut v0.95.220209A game from my childhood reimagined. I had an inspirational burst and started to make this game a week ago.The game was made using Gdevelop 5, Gimp and xVASynth. It has only the 1st level to play in fully functional form but more is to come later on. Have fun […]