Major rewrite of the game from the Game Jam version has been done.The whole tutorial system was redone.Most of the game mechanics and logic code was redone.Lots of eye candy...

More improvements added to the game. – There are now 8 levels in the game.– Lamps have a nice radiant effect when lit.– Winning conditions display refined.– Added Level Back...

The game base is not about done and there is still plenty of time to craft more levels and some eye candy and other shenanigans tomorrow. I hope you all...

GDevelop got a major update on it’s 3d engine so we had to convert the old project to handle the new additions and changes. Took a better part of the...

The update today includes some nice additions. Distance culling of objects to optimize the performance a bit. Tweaked the distance fog so it doesn’t look like air in Beijing. Animated...

Some annoying bugs were found and fixed.Made some optimization too.And added more frames to ocean wave animations.

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Some very good thoughts worth reading from Annette “Troisnyx” Walker who was behind the musics of Sonny’s Delivery Service. https://www.troisnyx.co.uk/post/on-musicians-finding-the-right-game-devs

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Yay to us! We placed 2nd out of 120 games in the GDdevelop 3d Game Jam. Huge thanks to Cillian “Fatal Exit” Clifford for 3d modeling and Annette “Troisnyx” Walker...

It’s here! Our entry to GDevelop 3D Game Jam 2023. What a tight week it has been.Incredible huge thanks to Cillian and Annette for their impeccable and talented work on...

It’s here! Post Jam release. Bug fixes done.– Touch screen left not working, fixed– A for left not working, fixed– Wrong music in levels 1,2,3, fixed– Video playback issues, fixed...

It’s here! Chrono Dash was made by Rami Niemi and Fatal Exit in 2 days for Gamedev.js Jam 2023 Have fun <3

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Some bugs were fixedIf destroyed between transitions from one edge to another the object was locked outside of playable area, fixed Some major optimization made, asset sizes went down to...

Buildings and some other assets were re-rendered to use a smaller footprint on sprite sizes optimizing the game quite a bit. All of the graphics were also compressed with a...

The missing lighting layer has been activated.Enemies not spawning at the end fixed.Enemies reaction distance increased so they notice the player earlier.Bugged stuck moving of obstacles if done in different...

We got to 29th place out of 290 entries with honorable mention from the judges in Gdevelop Game Jam #3 <3 What makes this so awesome for us is that...

Rami invigorated from his long nap on Saturday and having his high gear on managed to build the town almost half way. Also added a lot of more mechanics like...

Rami went exhausted. Had to sleep to evening to recuperate from prior days IRL load.BUT, managed to start making the game after a good nap.Cillian did some nice models for...

Reworked the NPC behaviour and optimized the excess clutter away. NPC body types and clothing colors change individually.Pushing NPC will stagger them so they are not able to pursue you...

All character portraits are done and implemented in the game, Great work Teemu! Rami got his turbo gear on and crafted a lot of 3d rendered assets in the game...

All scene 1 dialogues are now inserted, translittered and timestamped in the game. Rendered a lot of new graphics and introduced enemy characters in to the play. New obstacle handler...

Today we got some help from our fellow GDevlop Game Jam participant in the form of critical (to us) setup of a blender render setup so Rami could start the...

Fixed some stuff in login scene, pinpointed problems in phone conversations that were fixed. Movement, activation, phone calls, animation fine tuning and camera movement done. Phone dialogues and timings for...

Cillian made the excellent phone calls dialogues a reality for the 1st story, totally awesome. Teemu made graphical research finding proper fonts to use as well as wizarded up the...

Today Rami has been dabbling with Blender and setting up the main scene, Credits, News section. Cillian did a few excellent tracks for the game and Teemu was chugging away...

This is our collaborative participation entry from Tulenväki Productions and Fatal Exit for GDevelop Game Jam #3. Rami, Teemu and Cillian bunched up together to brainstorm a game after the...

Start of a new year with some bugfixes. – The seasonal events have ended for now with some bugs preventing starting the game at points. Fixed now.

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Happy new year! New years seasonal event is now online. What’s new?– Added a few new voice lines and sound effects as well as new seasonal player rocket.– New Years...

Hey all <3 Merry Xmas! Here’s the XMas seasonal update for you all to enjoy. What’s new?All graphics are now fully 3d rendered.1st Seasonal theme for XMas is finished. Some...

SEASONAL events are up!– A new event for Yule tide is being applied during the month of December and released fully before Holidays. – Even more events coming up later...

Refined effects.– Added an initial explosion flash, when player is destroyed.– Engine sound now varies depending on acceleration towards destination. Some bug fixes.– Returning from settings set the SFX volume...

Some graphicsl updates made.– Engine plume has a lens flare.– Buffs puff an effect when picked up. Bugfixes.– You could enter to the leaderboard even if you didn’t qualify, fixed.–...

The new version is now using the new leaderboards after changes in gameplay balancing. The old leaderboards are still active and available for users running the older version they downloaded,...

News section was added in the game that has a list of latest and older news.Some bug fixes and tweaks to the game done as well.I added a color coded...

Remade the leader board view.Fixed quite a lot of bugs concerning ship movement, Qualification and record score usage fixed.“Radar” for crashed ships from leader boards fine tuned.Added glow markers to...

Oh my, ohmyohmyomy… The GDevelop Weekend Game Jam #2: Mobile edition results are now out and as it happens.ROCKET RACERS WON! Results for the Game Jam. Victory dancing commences <3

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Rocket Racers was made in 48h in GDevelop weekend Jam #2: Mobile edition.During the week of voting it was worked on frivolously to get the final release after the voting...

Rocket Racers is now out! The idea is to race your rocket through an asteroid field with ever increasing speeds. You can play Solo on desktops.Solo & Coop with friend...

DICE has been updated a LOT in the terms of size optimization and stability. it’s now almost HALF the size it was before.(And I still got a lot more optimization...

Added an option to reduce the background parallax to reduce motion sickness for some people.Loads of bugfixes under the hoodReworked some of the UI management to better fit to future...

Underlying timing bugs affecting extra weaponry have been fixed.Shield effects sometimes went flying away since their instances were named incorrectly, fixed now.Starting splash screen videos not playing in mobile web...

The newest DICE is now public. Works on everything… What’s new?16:9 screen support for desktops.9:16 support for mobiles.New UI placement and functionality.Music player in the main menu.Tweaks to the difficulty.New...

I reworked the rendering a lot under the hood making it vastly optimized.Added voice lines to communicate better on what’s happening.Score and high scores as well as credits are now...

PARTY ON! DICE came in 2nd place out of 52 entries in the Post Jam “Jam” #5… I was already quite happy when DICE placed 1769/6137 in the GMTK GameJam...

Rewrite of the damage system is done.The 3rd ship with it’s Arc Beam weapons are online. with the 1st Extra weapon enabled.Bosses has multiple hit locations and they explode and...

Today I rewrote almost the whole damage dealing system.It was and still is quite a huge endeavour to sift through and build it while keeping the functioning that I already...

Lovely update is in your hands. Loads of balancing for the first 2 ships.Fully functional 3rd ship ARC Fighter that unlocks when reaching to Stage 10 which shoots an Accelerated...

In the weekend I did a massive amount of bug hunting so I found and eliminated quite a bunch of them as well as balanced the game play a bit.–...

Latest big update is here. Working Hangar to select your ship. You now have a new ship to fly (Reach Stage 5 to unlock) and deal mayhem to the crappy...

Added a warning glow to the edge of the view for the enemies that are situated outside of the view.Gave a slight amount of bonus to the time gotten back...

Loads of optimization of visual effects that were there on some objects forgotten and unnecessarily heavy to render.Should be way more playable even on slower end computers and mobiles.

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